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  • T.E.A.M DAO
  • ⚠️Disclaimer
  • πŸŽ™οΈ1. Introduction
  • πŸ”­2. Mission
  • πŸͺ™3. $TEAM Token
    • a. Value Accrual
    • b. Utility
    • c. Tokenomics
  • πŸ’Ύ4. eSports
    • a. Educate
    • b. Entertain
    • c. Engage
    • d. Revenue
    • e. Tokenization
  • πŸ’Ž5. Web3 Gaming
    • a. Defi Gamefi
    • b. Value Chain
    • c. Marketplace
    • d. Customizability
    • e. TEAM Wallet
    • f. GameGenius
    • ❔FAQs
  • πŸ—ΊοΈ6. Roadmap
  • πŸ—οΈ7. Treasury
  • πŸ§‘β€πŸ€β€πŸ§‘8. Community
  • πŸ”—Links
    • 🌐Website
    • πŸ•ŠοΈTwitter
    • πŸ“ΊYouTube
    • 🌲LinkTree
    • πŸ’ΎGitHub
    • βš’οΈEtherscan
    • πŸ“–Medium
    • 🎧Discord
    • 🦎CoinGecko
    • πŸ“ŠCoinMarketCap
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  1. 4. eSports

e. Tokenization

Competitive eSports teams are tokenized into 8888 NFTs which are owned by the players, community, sponsors, and TEAM DAO.

Ownership of these NFTs provide:

i. Ownership of the competitive team's treasury

ii. Governance over international tournament participation

iii. Governance over internal tournaments

iv. Governance over players within the team

v. Direct access to the team's eSports players

vi. Ownership over revenue streams

vii. Promotion of sponsors to the community

Previousd. RevenueNext5. Web3 Gaming

Last updated 1 year ago

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