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  • T.E.A.M DAO
  • ⚠️Disclaimer
  • πŸŽ™οΈ1. Introduction
  • πŸ”­2. Mission
  • πŸͺ™3. $TEAM Token
    • a. Value Accrual
    • b. Utility
    • c. Tokenomics
  • πŸ’Ύ4. eSports
    • a. Educate
    • b. Entertain
    • c. Engage
    • d. Revenue
    • e. Tokenization
  • πŸ’Ž5. Web3 Gaming
    • a. Defi Gamefi
    • b. Value Chain
    • c. Marketplace
    • d. Customizability
    • e. TEAM Wallet
    • f. GameGenius
    • ❔FAQs
  • πŸ—ΊοΈ6. Roadmap
  • πŸ—οΈ7. Treasury
  • πŸ§‘β€πŸ€β€πŸ§‘8. Community
  • πŸ”—Links
    • 🌐Website
    • πŸ•ŠοΈTwitter
    • πŸ“ΊYouTube
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    • πŸ’ΎGitHub
    • βš’οΈEtherscan
    • πŸ“–Medium
    • 🎧Discord
    • 🦎CoinGecko
    • πŸ“ŠCoinMarketCap
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  1. 4. eSports

a. Educate

i) Digital learning:

TEAM UNIVERSITY is TEAM DAO's proprietary learning platform for any player to improve on their gaming skills.

Players are able to learn from TEAM DAO's professional eSports players that produce tutorials and guides on the platform.

ii) Physical learning:

TEAM DAO owns and runs eSports bootcamps for numerous competitive eSports games.

Anyone can enter these bootcamps for a chance to join a competitive team.

Examples: Bali TEAM HQ, Manila bootcamp, Mumbai COD.

Previous4. eSportsNextb. Entertain

Last updated 1 year ago

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