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  • T.E.A.M DAO
  • ⚠️Disclaimer
  • πŸŽ™οΈ1. Introduction
  • πŸ”­2. Mission
  • πŸͺ™3. $TEAM Token
    • a. Value Accrual
    • b. Utility
    • c. Tokenomics
  • πŸ’Ύ4. eSports
    • a. Educate
    • b. Entertain
    • c. Engage
    • d. Revenue
    • e. Tokenization
  • πŸ’Ž5. Web3 Gaming
    • a. Defi Gamefi
    • b. Value Chain
    • c. Marketplace
    • d. Customizability
    • e. TEAM Wallet
    • f. GameGenius
    • ❔FAQs
  • πŸ—ΊοΈ6. Roadmap
  • πŸ—οΈ7. Treasury
  • πŸ§‘β€πŸ€β€πŸ§‘8. Community
  • πŸ”—Links
    • 🌐Website
    • πŸ•ŠοΈTwitter
    • πŸ“ΊYouTube
    • 🌲LinkTree
    • πŸ’ΎGitHub
    • βš’οΈEtherscan
    • πŸ“–Medium
    • 🎧Discord
    • 🦎CoinGecko
    • πŸ“ŠCoinMarketCap
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  1. 4. eSports

d. Revenue

eSports revenue is generated through:

  1. Tournament prizes - Players that win tournaments provide their eSports teams and TEAM DAO a percentage cut in their tournament winnings

  2. Sponsorships - TEAM DAO assists eSports teams in contracting and finalizing sponsorships, receiving a agent fee in exchange

  3. Streaming - TEAM DAO streamers help to boost the following and potential revenue streams for competitive eSports teams

Previousc. EngageNexte. Tokenization

Last updated 1 year ago

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